Scholl Foot Expert App

Helping Scholl users to complete their treatment

Project

Role

Team

About the project

The School Foot Expert App

The Scholl fungal nail app helps users to treat the infected nail and track their daily treatment. The app aims to motivate users to complete the full course of treatment and prevent reoccurrence by supporting the user through-out the 9 month treatment plan.

The Problem

Sufferers often don’t complete the course of treatment
Fungal nail can take up to a year to cure. The treatment has to be completed daily and can be confusing as the way treatment is applied changes with time. It is easy to skip days or become disheartened when results don’t happen as quickly as expected

The Challenge

Keeping users on track and motivated
Making sure sufferers complete their treatment while having realistic expectations is the biggest challenge. This is seen as an embarrassing problem which suffers don’t want to talk about and often hide

The Solution

An app that works in harmony with the Scholl Fungal Nail treatment plan
An app to track, encourage and gamify the treatment.  A way to measure progress and help educate users on how to cure and prevent nail infection while at the same time staying discreet and creating realistic expectations.

Discover

Research

Comprehensive qualitative and quantitative research, including surveys, user interviews, and competitor audits, revealed that users often discontinued treatment prematurely.

Define

Problems identified

Define

User stories, flows and maps

Using the provided pain points and my hypothesis statements I came up with a range of user flows and mapped out ideas to help solve the challenges and needs of the target audience (fungal nail suffers).

After obtaining feedback from stake holders, I created a flowmap to get a high-level view and to work out the screen paths, friction points and possible “wow” moments.

Define

Competitors and ideation

After some initial competitor research and sketchbook ideation I created low-fidelity wireframes to outline the different journeys. I then designed multiple prototypes to facilitate rapid internal and external testing.

I began the design phase with hand-drawn sketches to conceptualise layouts and elements quickly. Transitioning to digital wireframes using Figma, I produced low to mid-fidelity designs. These were tested with stakeholders and project managers, leading to iterative refinements based on feedback.

Throughout the design process, I ensured adherence to iOS Human Interface Guidelines (HIG) to maintain best practices in touch points and font sizes.

Deliver

Hi fidelity designs

For th UI and visual style of this app the goal was clean and simple. This is a medical app and users felt that fungal nail is a serious condition. I wanted to strike a balance between clinical and friendly so I used elegant illustrations and rounded corners to make it approachable but serious, and a lot of white space to give a clean medical feel. Dark blue was used for the main CTA to make it feel trustworthy and reliable. Teal and bright pink accents were added to pull focus when needed.

Home and tracking screens

The most important screen of the app is the home screen. Here you get an overall view of your total progress. A weekly view of days applied

1

Challenge addressed: Application

The main screen has the treat & track CTA and a daily tip. From this screen you are guided step by step through your daily treatment each time you tap to logtoday’s treatment.
2

Challenge addressed: Time

You set up a daily reminder in the onboarding to nudge you at a specified time to apply your treatment.payments.
3

Challenge addressed: Motivation

A progress bar helps to motivate the user not to break their streak and visually shows progress

Progress

1

Challenge Addressed: Motivation

This is the calendar screen where you can see how
many days per month you have applied or fallen short
on treatment. you can view treatment streaks and notes you may have added for that day. You can also access
and compare photos of the infected nail.
2

Challenge Addressed: Motivation

By being able to compare the before and after nails pictures users are able to see real progress in the health
of the nail. Also, once you have a number of days logged
in a row, you’re more inclined to keep up treatment so as not to break the visual streak

Article screens

1

Challenge addressed: Education

This is the education screen, from here you can read informative articles, get useful tips, watch videos and
take quizes all related to fungal nail.

The user has all the details of how long healing really takes – one of the most mis-understood areas of the treatment and the biggest reason for dropping off early.

2

Challenge Addressed: Embarrassment

Users can order refils and other products directly from here without needing to buy in store face to face

Loyalty screens

1

Challenge addressed: Motivation

One of the key take aways from the user research and testing was that discounts and product incentives would be one of the biggest drivers for users to complete their daily treatments.

Badges and streaks were introduced to help gamify the experience but without making it feel like the issue wasn’t being taken seriously.

Gaining user insights

We ran 2 rounds of testing. The first round we used the mid-fi wireframes and iterated on the initial results. Once happy we tested the high fidelity designs with our panel and again iterated from there.

Over all the app was well received and we had a lot of positive feed back. The app was easy to navigate, simple to use and instructions were explained in a very digestible way. However, the game idea and time to breathe screen didn’t go down to well.

Feedback concluded that the tracking and reminder features were really useful and the comparing weekly photos was a great way to see progress and stay motivated. Armed with these insights and some post testing workshops with stake holders I had a lot to take away and re-iterate with.

Deliver

Registration

1. Straightforward
2. Reminders are useful
3. Well explained

Logging

1. Easy to understand
2. Appropriate tone
3. Possibly a bit long

Photo comparison

1. Great for seeing progress
2. Worried others may see it on my phone. Embarrassing!

Final designs

Deliver

Accessibility considerations

Imagery and Icons

Detailed imagery and icons are used to help non natives and users with sight issues identify important areas and navigate more easily.

01

Colour ratios and text size

All contrast for text and buttons were checked against WCAG accessibility standards and meet AA rating. It also has a zoom function

02

Touch points and feedback

Touch points are all set above HIGS requirements. Feed back is given for all actions to ensure the user knows whats happening at all times

03

Project takeaways

Final notes